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Paladins: New Champion Vatu

Hi-Rez Studios officially revealed Vatu, Paladins new playable champion, last nighttime. Aside from a short teaser, the developers also revealed the abilities and details of the grapheme equally well.

Although some would call it the free-to-play version of Overwatch, Paladins has been growing continuously over the last few years and now has pretty distinct characteristics compared to the similar rivals of its genre.

  • More than FROM PALADINS: Yagorath and Flavor Pass 2022 Cosmetics Detailed

Hi-Rez Studios never has never slowed down on bringing new content to Paladins. Each season, a new champion joins the game's roster, and last night we got to know the latest addition, Vatu.

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When is Vatu Joining the Paladins Servers?

As revealed in the teaser trailer, Vatu will join the Paladins roster in May 2022. Bank check out the offset trailer of the champion down below:

What Are the Abilities of Vatu?

Vatu is a stealth-based champion that uses shadow equally a weapon to eliminate his enemies. Beneath, you will find full details about the character:

Role:

  • Flank

Health:

  • 1900
Weapon – Kunai:
  • Launch iii Kunai in an arc from your hands every 0.9s, dealing 300 harm per kunai. Has a max Ammo count of v and is fully effective up to 75 units.
  • Terminal Sight:
    • Reset the Cooldown of Deadfall afterwards falling to or below 10|x% Health.
  • Memento Vivere:
    • Increase your maximum Health past forty|40.
  • Shadow Garrote:
    • Generate 5|v% Ultimate charge after hitting an enemy with your Ultimate.
  • Tranquility:
    • Increase your base of operations spring height by thirty|30%.
Alt-Fire – Shadow Bombs:
  • Throw out 3 explosive projectiles that stick to their target and explode afterward 0.3s. Each explosive deals ten harm on hit and an additional 200 harm in a radius of x units on an explosion. Has a range of 150 units before auto-exploding in the air.
  • Assassin's Tools:
    • Reduce the harm you take by half-dozen|6% for 2s later on activating Shadow Bombs.
  • Outnumbered:
    • Generate 1|1 Ammo after hitting at least one enemy with Shadow Bombs.
  • Shadow'south Gaze:
    • Heal for 40|40 for after activating Shadow Bombs.
  • Shattered Worlds:
    • Reduce the Cooldown of Shadow Bombs by 8|8 after earning a Killing Blow or Elimination.
Ability 1 – Ambush:
  • Teleport next to your target, dealing 200 damage. This power tin be re-fired a second fourth dimension within 4s on a different target. Damage hits in a 20-unit radius and is fully effective upwards to 10 units. Teleport has a range of 85 units.
  • Gathering Shadow:
    • Reduce the damage you accept by 5|5% for 2s after Deadfall ends. This applies to each Ambush in the concatenation.
  • Infiltration:
    • Heal for seventy|70 after activating Deadfall. This applies to each Ambush in the chain.
  • Retribution:
    • Increment the Radius and Constructive Radius of the damage from Ambush by fifteen|15%.
  • Shadow'south Perch:
    • Increase the range of Deadfall by 10|10%.
Power 2 – Dash:
  • Quickly dash 40 units in the management you are moving, reducing the damage you accept by threescore% during the nuance. Has 3 charges.
  • Contemplation:
    • Heal for 100|-7.5 every 0.5s for 0.5|0.5s afterwards activating Dash. This effect stacks.
  • Deadly Nuance:
    • Generate vii% Ultimate charge after activating Dash once every lx|-8s.
  • Extraction:
    • Increase your Motility Speed by v|v% for 2s after Dash ends.
  • Nightwatcher:
    • Reduce the Cooldown of Dash by 0.5|0.5s after hitting at least one enemy with Shadow Bombs.
Ultimate – Nightfall:
  • Activate to get-go charging up. Reactivate to dash forward extremely quickly through enemies, dealing 800 damage and stunning enemies hit for ane.25s. Altitude increases with charge duration. You lot are immune to Oversupply Control while charging. The minimum accuse is 0.5s, the maximum accuse is 2s, and will automatically burn down after 3s. Cannot exist canceled.

Default Talent – Omnipresence:

  • Your Ambush gains an additional charge and tin can now be used on allies.

Level two Talent – Unerring:

  • Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 8 Talent – Enveloping Shadows:

  • Reduce the Cooldown of your bones abilities past 15% after hit an enemy with at least one Kunai. This can activate only once per throw.

Cosmetics:

  • Duty – LIMITED
  • Sorrow
  • Golden Vatu

Paladins Shadow Update Notes

Balance – Champions

  • Androxus:
  • Quick Draw (AOC)
    • NEW: Striking a player with Revolver Heals y'all for {scale=15|15}.
  • Furia:
  • Talents
    • Exterminate
      • Reduced additional Damage 100% ➡️ 75%
  • Grohk:
  • Abilities
    • Healing Totem
      • Cooldowns now occur simultaneously
  • Grover:
  • Abilities
    • Whirlwind
      • Activating Whirlwind will now expend 20% ultimate charge instantly, and then drain the remaining over its elapsing. Players will retain any remaining ultimate charge if they dice, or cancel the power before it finishes.
      • 100% Ultimate accuse is still required for activation.
  • Talents
    • Deep Roots (AOC)
      • Reduced maximum bounces 5 ➡️ three
  • Kinessa:
  • Cards
    • True Dust (AOC)
      • Hitting an enemy with a fully-charged Sniper Way shot Heals you for {100|100} ➡️ {l|fifty}.
  • Lex:
  • Cards
    • The Hunted (AOC)
      • Y'all gain {10|10}% ➡️ {five|5}% Lifesteal against your Retribution target.
  • Octavia:
  • Marksman Rifle
    • Using Designated Sights
      • Reduced Damage 500 ➡️ 425
      • Reduced bullet spread and recoil
      • Reduced harm falloff at extended ranges
  • Hipfire
    • Increased Damage 200 ➡️ 250
    • Increased Accurateness 89%➡️ 94%
    • Increased harm falloff
  • Tiberius:
  • Abilities
    • Heavy Blade (AOC)
      • Reduced Boring l% ➡️ xxx%
      • Reduced Tiresome elapsing 3s ➡️ 2s
  • Zhin:
  • Talents
    • Guillotine
      • Reduced Impairment 25% ➡️ twenty%
      • Removed Ultimate charge rate increase.

Bug Fixes – Champions

  • Grohk:
  • Fixed an effect where Shock Pulse would bounciness to other enemies off of an Ethereal target.
  • Grover:
  • Fixed an result where Crippling Throw with the Deep Roots talent would bounce to other enemies off of an Ethereal target.
  • Imani:
  • Stock-still an upshot where Imani dying while her Ultimate was active displayed bad information in the Impale Feed.
  • Fixed an issue where Frost Bolts with the Splitting Ice talent would bounciness to another enemy off of an Ethereal target.
  • Lex:
  • Stock-still an issue where Lex could non reroll a target he killed in a 1v1 game properly after they respawned.
  • Fixed an outcome where The Constabulary would non hit enemies in front of Lex if he was slightly obscured by embrace.
  • Moji:
  • Stock-still an outcome where the Greater Good menu would not activate on use of her Familiar Spit when the enemy had the maximum number of Magic Marks if information technology killed the enemy.
  • Octavia:
  • Stock-still an consequence where the reticle in all Marksman Burglarize scopes was non completely centered on screen when using Designated Sights.
  • Fixed an effect where the Golden Marksman Rifle would non play Golden VFX when Octavia killed an enemy with that weapon equipped.
  • Fixed a typo in the Air Supremacy card text.
  • Yagorath:
  • Stock-still an result where Khan throwing an Overpowered enemy at a Planted Form Yagorath would incorrectly knock back Yagorath.
  • Stock-still an issue where Cooldown Reduction would non reduce the cooldown of Trail of Acid.
  • Stock-still an result where Corvus and Talus could teleport out of Devour with their respective teleporting abilities in certain circumstances.

Bug Fixes – General

  • Updated the Shooting Range Champion option screen to allow for all 49 Champions to be selectable in the Shooting Range.
  • Fixed an result where players could not load into the Match Vestibule when queuing for the Exam Maps in the Custom screen.
  • Stock-still an event where the Countdown time for region unlocks on the Trials screen did not display properly on Consoles.
  • Fixed an outcome where selecting the Event Pass Level reward in Trials linked to the incorrect page with bad UI.

Paladins is now available for free on PS4, PS5, Xbox I, Xbox Series X, Xbox Series S, Nintendo Switch, and PC.

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Mehrdad Khayyat

Mehrdad (He/Him) is a Senior Staff Author at DualShockers. He started writing about video games when he was a loftier-schoolhouse student. He's probably i of those rare Rainbow Six Siege fans that have the game installed and updated on every available platform.

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Source: https://www.dualshockers.com/paladins-new-champion-vatu-release-date-abilities-shadows-update-notes/

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